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3dGameCoder (german Indie)

Bio PC Game-Production of Passion. Programmer & creative Gamedeveloper (C, C++, DirectX). 👇My varied 👻 PC Game (german) and more:

Website http://GhostWorld3D.beepworld.de/

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Ein Fehler, der eigentlich kein Fehler ist: . Die weissen Kreise an der Kante werden je nach Blickwinkel immer mehr zu Herzen. Obwohl es eigentlich Kreise sind, wie gut auf den Flächen zu sehen ist. . Wird nach oben statt nach unten geblickt, sehen die Herzen sogar verkehrt herum aus. . Daß ganze wird auf einer kantigen "Säule" mit der optischen Täuschung "Herman Gitter" dargestellt. . Ich hab da nichts falsch programmiert/texturiert und vermute, daß es entweder ein perspektivischer/Darstellungsfehler ist (DirectX/3D Rendering), oder mit der optischen Täuschung/Illusion zusammen hängt, oder ein Kanteneffekt ist. . Ich nenne ihn den "Herzkantenfehler". . Es kann beim Programmieren also auch mal vorkommen, das eventuell mal versehentlich nach einen Fehler gesucht wird, der (zumindest im Quellcode) keiner ist. . Ich bitte die schnellen Helligkeitsänderungen im Video zu entschuldigen. Diese hängen vielleicht mit einen falsch eingestellten ?Auto?-Weisheitsabgleich zusammen (aufgrund von Unerfahrenheit). Oder vielleicht war die Kamera mit den optischen Täuschungen überfordert, 🙂. . P.s.: Mal oben rechts in die Avatar-Box blicken und lesen, was dort für Deine Fehlersuche steht, 😉. . Das Ganze ist im 11. Level des PC-Spiels "Ghost World 3D 2" v2.0 enthalten, das ca. oder frühestens Ostern 2018 zum Download angeboten werden wird. . Grafik-produktion & Copyright für alle Grafiken mit optischer Täuschung im Video: 3dGameCoder (Ich). . .

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21 808 Game (Engine)-Test's (!): . Unbelievable, but true: In 4 Years i started my Game > 21 808 Times! 2608 Times alone in 2 Month's because of another Feature. . I started my Game mostly because of Test- & Control Reasons. . More about it: Since 30. September 2013 my Game count's (in the ini-file), how often i start it since this date. . For example to check & Control: -What i had programmed new for the Game -what i change trough programming -If i made a programming error -If programming-Problems/Errors succesfully fixed -If my Error & Control-Messages from the Gameengine & Game works right . -Debugging . -DirectX-Things (Vertices, Culling, Lighting, and more) . -new Gameengine features (Sprites, 3D Modells, Particle Engine, Weapons, Textengine, 3D-Glasses Mode and other things) . -Collison-Test's . -FPS-Test's . -How the Textures look & feel (and the optical illusions in 2 Levels) . -How Songs fit into the Level . -If Sounds sounding good enough . -If Text fit into the Game . -The Fog-Color in the corresponding Level . -How playable the Levels are . -If it works in another Microsoft Windows-Version . -If it work on other Computers & Laptops to . -And much more . . But for a Programmer like me 21 808 Gamestarts/Test's are not enough, :-) (just a joke/i'm kidding). . . In real, it had more as 'only' 21 808 starts because it record the starts at first/since September 2013. But i made the 1. Gameversion already 2007, and 3 Years later i started with the 2. Gameversion (v0.91, 17.06.2010). . . Testing is not my passion, :-) . But it's a important Work in Programming & Gamedevelopment. . . How you can see: 3D-Gamedevelopment & programming can be unbelievable much work. . . .

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image by 3dGameCoder (german Indie) (@3dgamecoder) with caption : "Why I learned mostly C & C++ instead other Programming languages:

Can be, because i had like, what was written about it" - 1647503326747493549
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Why I learned mostly C & C++ instead other Programming languages: Can be, because i had like, what was written about it in the Description of a Distance Learning Course. How to programm in the Programming Languages C & C++ I learned first partly trough Distance Learning (Fernstudium bei SGD), and then self. Because I don't find fast the Original Description-Text for this SGD-Course, that I liked & 'gave' me the Wish to learn C & C++, I post instead a Picture from the SGD Test-Lektion, that I have too.

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Selfmade Lerncards for C-Programming: Years ago, i learned the Programming Languages C and C++ trough Distance-Learning (from the SGD/ Studiengemeinschaft Darmstadt). . Sometimes i used some selfmade Lern-/Training-Cards (in german Language), that you can see from Picture 2. The front of one (visiting) Card shows the Question, and the back the Answer (with an example includet). First you can see Q&A about Dualsystem, then Hexadecimalsystem, and at least about floating-point Numbers and Format-Elements (2 Cards in 1 Image). . Because i had as a 'Student' not enough Money, i used for this some visiting Cards from a short Job, that i had. This can be the reason for the orange instead another colour too. . I sat near the german River 'Weser' in the Sun, and learned with my Cards. . Some time later i made my first completly selfprogrammed Game: A Tetris Clone for Windows (runs with Dos). A Picture from this Tetris is in this Profile to. .

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- Planetarium-Skybox (Level 1) - . Part's of my Skybox from the new 1. Level (Planetarium). (You can read/see more about this new Level at 'New vs Old 1. Level' in my Post before). . I never was in or see a real Planetarium, but i made nevertheless a Planetarium Skybox. There you 'are' at the Gas-Planet Jupiter (the Planet with the big Storm). You can see there 3 of his over 60 (!) Moons, my Sign 'Sagittarius', and different white Stars too. . Because i don't know how to made Star-Fog with Photoshop, i've found & use another solution (Black/Blue Star-Background) The Skybox is not completely ready, but the most in it. . . Jupiter & Jupiter-Moon 'Ganymede' (Picture 1): 1 of Jupiter's much Moons. I thing, it have no Atmosphere, but for a little cooler look i tried to made a dark-blue Atmosphere too. . Constellation/Sign 'Sagittarius' (Picture 2): This is the  Constellation/Sign from me, the Creator of this Game. In the real World, the Sign look other as here. But for easier Sign recognition i choose another look (for people that don't know how Sagittarius look's real in the Night-Sky). . Jupiter-Moon 'Callisto' (Picture 3 & 4): Another Moon of Jupiter's much Moons. . . No seamless Skybox-Problem? Sometimes (or often) your self drawn (or other Textures) have visible seams (or Edges) in the Skybox. Solution (when you've programmed all right): Transform only 1 Picture/Texture in 5 (or 6) Skybox friendly Textures, ;-) You can use Software for it like Bryce or Blender (need more work), or buy special Software. You can also learn, how to paint/made Skybox friendly Textures in Photoshop, but's not easy. . . Credits: The Jupiter Picture & Moon-Pictures are not made by me, i take them from NSSDC (NASA). The biggest white Stars are also not made from me (Photoshop-Brush). . . . ​

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-New vs Old 1. Level - As i have written in my post 'More Gamestory', today i post about some of the extra things that my small change of the Game Story had result in. But i show only a part of it (Level 1, that was before only a Flat, and is now a Planetarium). You can see & read more about the Skybox in this Level in my next Post. . . New 1. Level V2 (left Picture): So looks the 2. Version of the new 1.Level for the future Version of this Game (Textures, extra Skybox and new green Level-Text). State: 11.09.2017. I've change it because it's now better suitable to the 1. Worldscreen (compare it with my Post before). Another Reason is: So how the 1. Level look & was before (Picture 2 & 3), it was not good enough for a 1. Level. I thing, especially the 1.Level have to be better. Because it can be deciding for Players (if they like the look, and if they play more Levels or not). The green german Level-Text is now better too. When you play more Levels, the Gameplay will be more thriller/interesting. . New 1. Level V1 (middle Picture): So had the 1. Version looked. The Carpet & the Wall (Wallpaper) look better. It's because i've change the old Textures against similar looking Textures, but in higher Reolution. . Old 1. Level (right Picture): Here You can see how the 1. Level look in the current downloadable Version of this Game (GW3D 2 v0.94, state: 11.09.2017). . . Im linken & mittleren Bild ist die 2. & 1. Version, und im rechten Bild die ältere Version des neuen 1.Levels (Stand: 11.09.2017). Statt nur eine Wohnung ist der 1. Level jetzt sogar ein Planetarium. Außerdem kann im unteren grünen Leveltext ein Teil davon gelesen werden, was meine nur kleine änderung der Spiel-Geschichte Zusätzliches ergab. Ein Vergleichen mit Bild 3 & 2 zeigt, wie gut die Erneuerung des 1.Levels war. GW3D 2 wird zukünftig außerdem spannender sein. . .